Cross Thread error on OnTileLoadComplete

May 11, 2010 at 9:08 AM

Hi - great control, save me an enormous amount of work and my project looks great

I recently downloaded the latest release (Form control), and there appears to be a change (maybe!)

I need to use the OnTileLoadComplete so that I can save the map as a bitmap - this worked fine, and through a bit of guess work used the parameter loaderID=3 which signified the (last?) level of the map had loaded - all was good

Now, the loaderID variable no longer appears valid, and whenever the OnTileLoadComplete is run (and say changes the value of a label), it comes up with a CrossThread error


any ideas?

May 11, 2010 at 9:38 AM


      // loader end loading tiles
      void MainMap_OnTileLoadComplete()
         MethodInvoker m = delegate()
            progressBar1.Visible = false;
            toolStripStatusLabelLoading.Visible = false;

            toolStripStatusLabelMemoryCache.Text = string.Format("MemoryCache: {0:0.00}MB of {1:0.00}MB", MainMap.Manager.MemoryCacheSize, MainMap.Manager.MemoryCacheCapacity);
May 11, 2010 at 9:54 AM

Hi - thanks for the superfast response

I failed to tell you I was using VB, which is an oversite - my apologies for that


however using my (very) limited C>VB skills, I cannot get what you suggest to work - can you supply suitable code in, thanks

May 11, 2010 at 5:24 PM
Edited May 11, 2010 at 5:25 PM

 in .net language doesn't matter ;}


Private Sub MainMap_OnTileLoadComplete()
    Dim method As MethodInvoker = Function 
        Me.progressBar1.Visible = False
        Me.toolStripStatusLabelLoading.Visible = False
        Me.toolStripStatusLabelMemoryCache.Text = String.Format("MemoryCache: {0:0.00}MB of {1:0.00}MB", Me.MainMap.Manager.MemoryCacheSize, Me.MainMap.Manager.MemoryCacheCapacity)
    End Function
    Catch obj1 As Object
    End Try
End Sub
May 25, 2010 at 7:43 PM

Cheers - just the job - excellent work as always